![]() The round ends when a player reaches 10 frags or when the clock reaches 10 minutes.Only default duel maps allowed for 1v1 rounds, unless both players agree to play on a custom map (please, notify the server admin in time to add the map).For SA vs EU/CIS (or similar scenarios where pings are extreme), both rounds will be played on the NA server with the most even ping, unless both players agree on playing 1 round in each of the local regions.Please find the most even ping for both players. Each player may choose a server and map for their round (only 20/30fps basejka servers from JKL, B2B, RUJKA, SAO and OCE are allowed). This includes when facing opponents in the same region. All matches are two rounds & winner is determined by fragtotal.Duel1 – This is the Bespin duel map for Jedi Knight: Jedi Academy.FFA3 – This is the Tatooine map for Jedi Knight: Jedi Academy.TFFA – Team Free For All, or Team Death Match mode.Engagement – Engagement is the concept of being within a reasonable distance to a fight and being actively willing to participate in battle with the opponent.Wallhack – A type of cheat intended to allow the player to see their opponents through walls.Aimbot – A type of cheat intended to give the player an advantage by assisting with aim.Butterfly – A form of mobile kata for both the Dual and Staff sabers that is accomplished by pressing Forward + Jump + Attack.Laming – Typically the action of killing an unprepared or unarmed opponent intentionally.Laghack – The use of networking or framerate manipulation to gain an advantage by lagging, typically in the form of things like “ping x” commands to extend the duration of a swing.Map Glitch – Forms of exploits that involve being able to pass through or enter into various map brushes in the game.This is the rate of server frame ticks that is often associated with an impact on damage and blocking on a server. Server Frame Rate – Controlled by the sv_fps command through rcon.This is another client networking command. Snaps – Controlled by the snaps command.Rate – Controlled by the rate command.This is one of the client networking commands that may affect registry. Max Packets – Controlled by the cl_maxpackets cvar.This cvar impacts client prediction, and it is often associated with odd blocks and unusual range hits. Timenudge – Controlled by the cl_timenudge cvar.BO3 matches are matches decided by three rounds, where the winner is determined by whoever has won two of the three rounds. This can also be used to increase player vision. TPR – Third Person Range, a value controlled by the cvar cg_thirdpersonrange.This can be used to increase player vision. FOV – Field of View, a value controlled by the cvar cg_fov.YBE Proxy – This refers to a server-side modification for anti-cheat precautions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |